Physically-Based Rendering

Physically-Based Rendering, And You Can Too!
We cover the basics of art content creation, some of the reasoning behind various PBR standards (without getting too technical), and squash some common misconceptions.
Mobile / Performance Optimization
Shadow
Reflection
Volumetric Lighting / Rendering
Skin / Hair
Terrain / Water / Sand

A smoother triplanar shader for Unity.
To review: procedural UVs are amazing and you should consider using them in your games. Now, the old triplanar shader I posted was grea…